I am also not including hidden-traitor games ( Shadows Over Camelot, Battlestar Galactica, The Resistance, etc.) because there bossing other players around becomes part of the meta–it’s a feature, not a bug.īreak The Safe (2003): This game is miraculous for several reasons. Such games have a different problem: a player who has no chance of winning can often sabotage things, thereby robbing a rightful winner of their victory (table-flip territory if I’ve ever seen it). These are games where there is an individual winner but players must co-operate to avoid something bad happening because then everyone loses. It’s interesting to see how different designers have tackled the problem and come up with different solutions.įor the purposes of this listicle I am purposefully avoiding semi-cooperative games such as Castle Panic or Archipelago. No, what I’m assuming here is that you’re looking for a good co-operative game for your group but you want to avoid the Pandemic Effect. Ditto Arkham Horror first released in 1987 and recently updated to its third edition.Īfter Pandemic was published in 2008 and gave rise to its eponymous Effect, both players and designers realized that there was a need for solutions that were incorporated into the design of the game itself, and not simply rules that said, in effect, “don’t talk about what’s in your hand”. Its rules simply assumed players would work together to figure out Sherlie’s next move. The first “modern” co-op game was arguably 1981’s Sherlock Holmes: Consulting Detective, which has recently been re-released and is a no-brainer buy for any Sherlock fan.
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